Hayate Yagami (
nightskymagic) wrote2019-03-20 12:34 pm
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Entry tags:
Application: Prismatica
▶ PLAYER
HANDLE: MaxSalsa
CONTACT:
eternities
OVER 18? Y
CHARACTERS IN-GAME: N/A
▶ CHARACTER
NAME: Hayate Yagami
CANON: Magical Girl Lyrical Nanoha
CANON POINT: Post-StrikerS (season 3) and before Vivid; movies are in-universe adaptations, so they don't count; Vivid exists but Hayate just has bit parts; Force has been on hiatus for several years; PSP games are time travel/AU shenanigans.
AGE: 23
BACKGROUND: Hayate on the Nanoha Wiki; I'm not used to competent wikis so I'm hoping this is enough? The movies provide a little more context but set up the events of A's in a totally different way so the actual plot's right out, and the rest of the movies go crazier from there so I'm not even going to consider them. (Individual series links: A's | StrikerS)
PERSONALITY: Hayate has always been a protector; to some extent, Admiral Graham saw to that when he entrusted the Book of Darkness to her in the first place and inadvertently made her a martyr for all dimensional space, but when her family, the Wolkenritter, came into being, it solidified. She'll bend over backwards to make sure her precious people are okay, even at her own expense - look at the Book itself, where she agreed to be devoured because she didn't want to hurt civilians to fill its pages. She continues to demonstrate that trend into adulthood, and given how she interacts with the members of Riot Force 6, it's not a stretch to say that entire unit is her family - or that she used her not-inconsiderable political power to pull her existing family into one unit to protect and unite them. Not that the trend isn't visble from the outside, as the dissent over whether or not that's a good idea has been loud even since before RF6 existed. Not that she'd let something silly like public approval stop her - Hayate's never really cared about her image in that respect.
She does care about not worrying those precious people, though. Hayate tends to keep her personal problems close to her chest, for better or worse. Sometimes that's little things, like not letting herself be inconvenienced because someone put the ketchup all the way on the back of the shelf in the fridge and climbing in with a fond smilebecause it's probably Vita's fault somehow. Sometimes that's more serious, like covering up her condition worsening as a girl, or how hard it is to make anyone take her seriously as an adult. She's gotten used to sharing professional problems, at least, but that's largely because her friends have the ability to help her shoot those problems until they go away. Nobody does befriending quite like Nanoha, after all. She needs to be coaxed into sharing a lot of the time, though if called on things enough she'll spill.
Hayate has a strong work ethic; the whole reason Riot Force 6 was formed was out of Hayate's desire to curb what she felt at the time was something the Bureau was lacking after an incident. She also progressed through the ranks fairly quickly given her age, and outranks Nanoha and Fate both despite joining the Bureau later. Her power as a mage might have something to do with that, but more likely it's just her desire to help people. She puts a hundred percent of herself into whatever she's doing, occasionally including taking care of herself when it makes the others around her actively worry. She's kind of the type to inhale a cup of coffee and work through exhaustion, though.
She fights hard to understand people, too. Maybe not to the same extent as Nanoha, but she forms deep bonds and tries to figure out what makes her friends tick. She plays hard too, but as busy as she gets, that can be hard. She's getting better at it, though, making time to visit Vivio or drop in on her friends and colleagues in her free time. Also like Nanoha, though, she isn't really okay with hurting people, not even for revenge. She does eventually hit a point where she snaps and becomes blinded by it - usually having to do with something happening to her Knights, friends, or unit - but it's largely just not a thing she wants. Dialogue is more useful and more important as far as she's concerned. That also means she frets quite a bit about collateral damage, given her powers, but that's just an occupational hazard of being able to freeze a small town or drop demonic energy on someone.
To some extent, Hayate's self-sufficient, a byproduct of having grown up an orphan in a modern world. She's settled into letting Signum and Shamal act as her legal guardians, and allowing all of her Knights to take care of her from time to time, but she still has a strong independent streak. Mostly it manifests in her adult life as not delegating work as much as she probably should, and taking direct personal interest in subjects she wants information on rather than trusting other sources. Some of that is a result of her background, too; depending on others looks bad when you entered the Bureau in the first place as part of your probation, so she works hard to ensure that the work she does is work she can take full credit for and work she can be proud of.
But perhaps most visibly, she handles whatever comes her way with what passes for grace and a smile. Even when she was sick as a girl - was dying due to an illness medicine, and indeed magic, would never solve, she worked through it with indomitable spirit and a burning desire not to give up. Some of her carefree attitude has been lost to time, not exactly compatible with the stripes on her jacket, but she has a tendency to charm anyone she spends enough time around into not being entirely cold, and when it's just Hayate and her friends, it's like nothing ever changed. Well, except being able to walk on her own two feet. It makes going out for a run a lot easier.
POWERS/ABILITIES: Linking the same wiki page again, though Hayate would have some drawbacks. The most important drawback is, of course, that Reinforce Zwei can't come with her, so she'll be on her own. Without Rein, Hayate is more or less reduced to an artillery piece, if a powerful one; she needs the additional processing power and targeting support to be functional in direct combat. While she could, in theory, make another Unison Device, she likely won't - Rein is family, and there's no replacing that. Beyond that, she doesn't have Bureau support or access, whether to Bureau high command or to the remnants of her own Long Arch, so while she could in theory release power limiters on castmates from slightly earlier canon points, there's nobody to release her own. Using the canon power scale, that limits her to an A-rank mage. That's still reasonably powerful, but only around as strong as the characters were at the end of season 1 of the anime; as strong as the trainees in RF6 were in StrikerS. Plenty of power for self-defense, a little low for actual combat, more or less.
POWERS/ABILITIES: Linking the same wiki page again, though Hayate would have some drawbacks. The most important drawback is, of course, that Reinforce Zwei can't come with her, so she'll be on her own. Without Rein, Hayate is more or less reduced to an artillery piece, if a powerful one; she needs the additional processing power and targeting support to be functional in direct combat. While she could, in theory, make another Unison Device, she likely won't - Rein is family, and there's no replacing that. Beyond that, she doesn't have Bureau support or access, whether to Bureau high command or to the remnants of her own Long Arch, so while she could in theory release power limiters on castmates from slightly earlier canon points, there's nobody to release her own. Using the canon power scale, that limits her to an A-rank mage. Plenty of power for self-defense, a little low for actual combat, more or less.
INVENTORY: Schwertkreuz, Hayate's Device, initially in standby form as a necklace (weapon). The Tome of the Night Sky (weapon). A Terran cell phone for emergencies that take Hayate close to home, likely not functional here. A briefcase, unusually wide, that should ordinarily contain Reinforce Zwei and some of her effects, along with various papers and materials; contains everything else except the Unison Device in question, none of which is likely to be useful here. Will arrive wearing a Bureau Ground Forces uniform.
MOONBLESSING: Iris
▶ SAMPLES
TDM top-level with two threads
HANDLE: MaxSalsa
CONTACT:
OVER 18? Y
CHARACTERS IN-GAME: N/A
▶ CHARACTER
NAME: Hayate Yagami
CANON: Magical Girl Lyrical Nanoha
CANON POINT: Post-StrikerS (season 3) and before Vivid; movies are in-universe adaptations, so they don't count; Vivid exists but Hayate just has bit parts; Force has been on hiatus for several years; PSP games are time travel/AU shenanigans.
AGE: 23
BACKGROUND: Hayate on the Nanoha Wiki; I'm not used to competent wikis so I'm hoping this is enough? The movies provide a little more context but set up the events of A's in a totally different way so the actual plot's right out, and the rest of the movies go crazier from there so I'm not even going to consider them. (Individual series links: A's | StrikerS)
PERSONALITY: Hayate has always been a protector; to some extent, Admiral Graham saw to that when he entrusted the Book of Darkness to her in the first place and inadvertently made her a martyr for all dimensional space, but when her family, the Wolkenritter, came into being, it solidified. She'll bend over backwards to make sure her precious people are okay, even at her own expense - look at the Book itself, where she agreed to be devoured because she didn't want to hurt civilians to fill its pages. She continues to demonstrate that trend into adulthood, and given how she interacts with the members of Riot Force 6, it's not a stretch to say that entire unit is her family - or that she used her not-inconsiderable political power to pull her existing family into one unit to protect and unite them. Not that the trend isn't visble from the outside, as the dissent over whether or not that's a good idea has been loud even since before RF6 existed. Not that she'd let something silly like public approval stop her - Hayate's never really cared about her image in that respect.
She does care about not worrying those precious people, though. Hayate tends to keep her personal problems close to her chest, for better or worse. Sometimes that's little things, like not letting herself be inconvenienced because someone put the ketchup all the way on the back of the shelf in the fridge and climbing in with a fond smile
Hayate has a strong work ethic; the whole reason Riot Force 6 was formed was out of Hayate's desire to curb what she felt at the time was something the Bureau was lacking after an incident. She also progressed through the ranks fairly quickly given her age, and outranks Nanoha and Fate both despite joining the Bureau later. Her power as a mage might have something to do with that, but more likely it's just her desire to help people. She puts a hundred percent of herself into whatever she's doing, occasionally including taking care of herself when it makes the others around her actively worry. She's kind of the type to inhale a cup of coffee and work through exhaustion, though.
She fights hard to understand people, too. Maybe not to the same extent as Nanoha, but she forms deep bonds and tries to figure out what makes her friends tick. She plays hard too, but as busy as she gets, that can be hard. She's getting better at it, though, making time to visit Vivio or drop in on her friends and colleagues in her free time. Also like Nanoha, though, she isn't really okay with hurting people, not even for revenge. She does eventually hit a point where she snaps and becomes blinded by it - usually having to do with something happening to her Knights, friends, or unit - but it's largely just not a thing she wants. Dialogue is more useful and more important as far as she's concerned. That also means she frets quite a bit about collateral damage, given her powers, but that's just an occupational hazard of being able to freeze a small town or drop demonic energy on someone.
To some extent, Hayate's self-sufficient, a byproduct of having grown up an orphan in a modern world. She's settled into letting Signum and Shamal act as her legal guardians, and allowing all of her Knights to take care of her from time to time, but she still has a strong independent streak. Mostly it manifests in her adult life as not delegating work as much as she probably should, and taking direct personal interest in subjects she wants information on rather than trusting other sources. Some of that is a result of her background, too; depending on others looks bad when you entered the Bureau in the first place as part of your probation, so she works hard to ensure that the work she does is work she can take full credit for and work she can be proud of.
But perhaps most visibly, she handles whatever comes her way with what passes for grace and a smile. Even when she was sick as a girl - was dying due to an illness medicine, and indeed magic, would never solve, she worked through it with indomitable spirit and a burning desire not to give up. Some of her carefree attitude has been lost to time, not exactly compatible with the stripes on her jacket, but she has a tendency to charm anyone she spends enough time around into not being entirely cold, and when it's just Hayate and her friends, it's like nothing ever changed. Well, except being able to walk on her own two feet. It makes going out for a run a lot easier.
POWERS/ABILITIES: Linking the same wiki page again, though Hayate would have some drawbacks. The most important drawback is, of course, that Reinforce Zwei can't come with her, so she'll be on her own. Without Rein, Hayate is more or less reduced to an artillery piece, if a powerful one; she needs the additional processing power and targeting support to be functional in direct combat. While she could, in theory, make another Unison Device, she likely won't - Rein is family, and there's no replacing that. Beyond that, she doesn't have Bureau support or access, whether to Bureau high command or to the remnants of her own Long Arch, so while she could in theory release power limiters on castmates from slightly earlier canon points, there's nobody to release her own. Using the canon power scale, that limits her to an A-rank mage. That's still reasonably powerful, but only around as strong as the characters were at the end of season 1 of the anime; as strong as the trainees in RF6 were in StrikerS. Plenty of power for self-defense, a little low for actual combat, more or less.
POWERS/ABILITIES: Linking the same wiki page again, though Hayate would have some drawbacks. The most important drawback is, of course, that Reinforce Zwei can't come with her, so she'll be on her own. Without Rein, Hayate is more or less reduced to an artillery piece, if a powerful one; she needs the additional processing power and targeting support to be functional in direct combat. While she could, in theory, make another Unison Device, she likely won't - Rein is family, and there's no replacing that. Beyond that, she doesn't have Bureau support or access, whether to Bureau high command or to the remnants of her own Long Arch, so while she could in theory release power limiters on castmates from slightly earlier canon points, there's nobody to release her own. Using the canon power scale, that limits her to an A-rank mage. Plenty of power for self-defense, a little low for actual combat, more or less.
INVENTORY: Schwertkreuz, Hayate's Device, initially in standby form as a necklace (weapon). The Tome of the Night Sky (weapon). A Terran cell phone for emergencies that take Hayate close to home, likely not functional here. A briefcase, unusually wide, that should ordinarily contain Reinforce Zwei and some of her effects, along with various papers and materials; contains everything else except the Unison Device in question, none of which is likely to be useful here. Will arrive wearing a Bureau Ground Forces uniform.
MOONBLESSING: Iris
▶ SAMPLES
TDM top-level with two threads